• An Adaptive Game-Based Learning Strategy for Children Road Safety Education and Practice in Virtual Space 

      khan, noman; Muhammad, Khan; Hussain, Tanvir; Nasir, Mansoor; Munsif, Muhammad; Imran, Ali Shariq; Sajjad, Muhammad (Peer reviewed; Journal article, 2021)
      Virtual reality (VR) has been widely used as a tool to assist people by letting them learn and simulate situations that are too dangerous and risky to practice in real life, and one of these is road safety training for ...
    • Optimized deep learning-based cricket activity focused network and medium scale benchmark 

      Ahmad, Waqas; Munsif, Muhammad; Ullah, Habib; Ullah, Mohib; Alsuwailem, Alhanouf Abdulrahman; Jilani Saudagar, Abdul Khader; Muhammad, Khan; Sajjad, Muhammad (Peer reviewed; Journal article, 2023)
      The recognition of different activities in sports has gained attention in recent years for its applications in various athletic events, including soccer and cricket. Cricket, in particular, presents a challenging task for ...
    • Serious Games in Science Education. A Systematic Literature Review 

      Ullah, Mohib; Amin, Sareer Ul; Munsif, Muhammad; Safaev, Utkurbek; Khan, Habib; Khan, Salman Saeed; Ullah, Habib (Peer reviewed; Journal article, 2022)
      Teaching science through computer games, simulations, and artificial intelligence (AI) is an increasingly active research field. To this end, we conducted a systematic literature review on serious games for science education ...